Zombie time

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Re: Zombie time

Post by DazzaFett on Thu Jan 28, 2010 12:14 pm

Not come across non exploding Betties before! Are you sure that Stu knows how to set one? Wink

Good tip on the 1000 power room door Terry, I didn't know that the Zombies wont come in the window at the bottom of the stairs if that one stays closed.
So i guess that backs up that you really only have to open it if the box moves to inside that room thus just leaving you with the one choke hold on the Balcony

Rocker i cant see how you cope with the MP40! Not very powerful and the recoil means you end up wasting more bullets then you can afford to. I much prefer the Thompson as a fall back to anything good coming from the box.

Another Varient to the Tactic when ammo is getting har to come by is for someone to stand next to the nades by the 750 door and just keep buying and throwing them down the corridor towards the top of the stairs. In this senario then Jess would be the best person to move and do this tho obviously its the person that is low on ammo that should do it so a quick reshuffle of places may be needed.

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Re: Zombie time

Post by madd_rocker on Thu Jan 28, 2010 12:22 pm

Dazza, the shotgun is the main, the mp40 2nd. Only use it when the number of zombies is 4 or more, and then I'm a headhunter at the window anyways. The worst problem that i have seen on betties, is that even though the zombies are on the stairs or at the window, sometimes a betty will go off inadvertly with no one around it.

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Re: Zombie time

Post by Jessica on Thu Jan 28, 2010 12:47 pm

It was definitely Zem and Shane's betty's that didn't work, so I think we just found some glitching zombies lol.

I like the idea of me nade tossing, I like to do that upstairs on Nacht too, then use my weapon to defend if someone's down or reloading. It kills a lot at the door, and sometimes gets a nice crawler too.

I found (on Verruckt) standing just in front of the top of the balcony, but 'behind' the door to the right is best. You can fire down the corridor to back up the person in front of you, if a zombie comes through the door to the right (i.e. gets past the person in that hallway) you get time to shoot him, and you can back up the person drfending the top of the balcony (behind you) too if needed.
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Re: Zombie time

Post by Jessica on Sun Jan 31, 2010 8:01 am

Sunday = zombies night Very Happy

I hope I can get 3 of you to join me tonight.

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Re: Zombie time

Post by Shane on Sun Jan 31, 2010 8:02 am

I may be able to squeeze it into my busy gaming schedule. Wink

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Re: Zombie time

Post by Jessica on Mon Feb 01, 2010 4:23 am

Thanks to Shane, Rocker and Zembo joining me we managed to reach round 14. Shame I had such rubbish weapons though. I died holding a Thompson and a magnum. I must admit it might have been a little easier had I not had a Stu/blonde moment and swapped my nice automatic for a flamethrower by mistake Rolling Eyes

Hope the little one's ok Stu, we did miss you. There weren't half as many grenades winging around as usual. Shane threw a couple at me but I don't mind (as I'll get my own back next time lol).
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Re: Zombie time

Post by Shane on Mon Feb 01, 2010 6:55 am

What, who me throw grenades? Twisted Evil

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Re: Zombie time

Post by madd_rocker on Mon Feb 01, 2010 11:36 am

We should have gone upstairs, it is a little better defensively.

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Re: Zombie time

Post by Jessica on Mon Feb 01, 2010 3:56 pm

The only problem with going upstairs is if you don't get enough time to get to the box between rounds having rubbish weapons soon wipes you out anyway.

I'm sure we'll have better luck next time
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Re: Zombie time

Post by madd_rocker on Mon Feb 01, 2010 4:08 pm

that is when you need some-one to show you how it is done then.

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Re: Zombie time

Post by Jessica on Tue Feb 02, 2010 4:43 am

madd_rocker wrote:that is when you need some-one to show you how it is done then.

Sunday night you can show us Very Happy

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Re: Zombie time

Post by GreasedupBadger on Tue Feb 02, 2010 2:34 pm

Jessica wrote:
madd_rocker wrote:that is when you need some-one to show you how it is done then.

Sunday night you can show us Very Happy

Sounds like a challenge rocker, you better do good now Laughing

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Re: Zombie time

Post by Jessica on Sun Feb 07, 2010 8:42 am

Right Rocker - no backing out now! See you tonight for our 'lesson' Laughing

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Re: Zombie time

Post by Jessica on Mon Feb 08, 2010 4:04 am

Well, it seems like Rocker chickened out after all Laughing - it was only me and Shane playing zombies last night. We stuck to Nacht (better the devil you know) and managed a respectable round 9 with only a Thompson each Very Happy

Even when there's just 2 of you, it's still panzershreks and crappy wooden things from the box it seems lol.

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Re: Zombie time

Post by madd_rocker on Mon Feb 08, 2010 12:08 pm

Me, chickened out, what. I got a little involved with this american sporting event called the Super Bowl. I just couldn't get away.

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Re: Zombie time

Post by Jessica on Mon Feb 08, 2010 1:37 pm

Rolling Eyes Mmm, feeble excuse Laughing

OK, we'll let you off, just this time. Next Sunday - no excuses ok?
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Re: Zombie time

Post by Jessica on Sun Feb 28, 2010 7:24 am

OK, just because it's Sunday, and my eyes are a bit bleary again I think I'll have a go @ Nacht just for tonight.

Anyone fancy joining me, just for a change?

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Re: Zombie time

Post by Shane on Sun Feb 28, 2010 8:48 am

Well let's see we can keep the party together, nobody sings into the mic, and what we shoot usually dies... I'm in Very Happy

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Re: Zombie time

Post by GreasedupBadger on Sun Feb 28, 2010 2:17 pm

I might make it for this tonight

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Re: Zombie time

Post by Jessica on Sun Feb 28, 2010 3:19 pm

Great pic Brock! ROFL

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Re: Zombie time

Post by Jessica on Mon Mar 01, 2010 4:16 am

Zombies was fun last night, Zem joined Shane and me. We made it to round 11 before dying, not bad as the best gun we had between us was a Thompson Rolling Eyes

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Re: Zombie time

Post by Guest on Mon Mar 01, 2010 2:18 pm

Sorry I wasn't able to make it last night, hope to be able to get together soon.
Unfortunately for the time being i'm limited to Nacht as I deleted all of my WAW DLC.

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Re: Zombie time

Post by Jessica on Tue Mar 02, 2010 3:33 am

That's ok Mark, we played Nacht anyway. Hope to catch you next time.

After finding not knowing our way around the others sucked (and the zombies were glitching too lol) we went back to Nacht last time we did zombies. It's more of a laugh than frustrating, and still a challenge to beat round 20
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Re: Zombie time

Post by Jessica on Wed Mar 24, 2010 4:47 am

OK, anyone fancy joining me for some Nacht on Sunday night, just for a change?

I still really want to beat round 20!

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Re: Zombie time

Post by Shane on Wed Mar 24, 2010 5:35 am

Jeez Sunday, I don't even know what I'm doing this afternoon. Smile Remind me a little closer to the time and I should be able to make it.

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Re: Zombie time

Post by Jessica on Sun Mar 28, 2010 6:03 am

Is this close enough Shane? lol

I hope we can muster 2 others to join us. Brock, Motley, Ryan? Anyone up for a round or two of Nacht tonight?

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Re: Zombie time

Post by Jessica on Mon Apr 05, 2010 5:09 am

Thanks to Ryan and Shane for joining me for some Nacht last night. It was a good laugh, and a nice break from the real battles.

Now, if only we had some decent weapons perhaps we'd have gone past round 9. The round with the glitching zombie not dying when I shot it with a ray gun doesn't count by the way
Laughing

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Re: Zombie time

Post by Shane on Mon Apr 05, 2010 5:13 am

I thought we had decided to add all of them together which means we got to round 25 right. Wink

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